← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to SD09-EN Ratings →
Learn to play the TCG.   DB2-EN Card Spoiler

Dark Beginning 2 (DB2-EN) Card Ratings

1. DB2-EN195 was originally called "After Genocide".
2. DB2-EN165 was originally called "Luster Dragon".
3. Card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_2_(TCG-EN-UE)
Dark Beginning 2 (DB2-EN250)
Black Illusion Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand.
(Common)
Pros: Easy to play
Cons: Useless without Ritual Monster (#1), no other effects
Dark Beginning 2 (DB2-EN249)
Perfectly Ultimate Great Moth
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3000
(Insect / Effect)
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Ultra Rare)
Pros: High stats
Cons: Summon requiirement, no actual effects
Dark Beginning 2 (DB2-EN248)
Pharaoh's Treasure
TRAP / Normal Trap
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
(Common)
Pros: Easy to play
Cons: Must be drawn before anything happens, no other effects
Dark Beginning 2 (DB2-EN247)
Reckless Greed
TRAP / Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Pros: Easy to play
Cons: Costs your next 2 Draw Phases, no other effects
Dark Beginning 2 (DB2-EN246)
Trap Dustshoot
TRAP / Normal Trap
You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.
(Common)
Pros: Easy to play
Cons: Does nothing unless a Monster Card is found, no other effects
Dark Beginning 2 (DB2-EN245)
Needle Wall
TRAP / Continuous Trap
During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
(Common)
Pros: Easy to play
Cons: Only effect is a gamble
Dark Beginning 2 (DB2-EN244)
Dark Coffin
TRAP / Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
● Discard 1 random card in their hand.
● Select 1 monster on their side of the field and destroy it.
(Common)
Pros: No activation cost
Cons: Opponent chooses effect that resolves, no other effects, must be destroyed while Set
Dark Beginning 2 (DB2-EN243)
Statue of the Wicked
TRAP / Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) on your side of the field.
(Rare)
Pros: No activation cost
Cons: Must be destroyed while Set
Dark Beginning 2 (DB2-EN242)
Needle Ceiling
TRAP / Normal Trap
You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
(Common)
Pros: Easy to play, relatively potent effect
Cons: Only destroys face-up monsters
Dark Beginning 2 (DB2-EN241)
Curse of Royal
TRAP / Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
(Common)
Pros: Easy to play, relatively useful effect
Cons: Minimal effect
Dark Beginning 2 (DB2-EN240)
Bottomless Shifting Sand
TRAP / Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
(Common)
Pros: Easy to play, relatively useful effect
Cons: Destroys itself if you have 4 or less cards in your hand, a bit risky to play
Dark Beginning 2 (DB2-EN239)
Ordeal of a Traveler
TRAP / Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
(Common)
Pros: Easy to play, relatively useful effect
Cons: Useless unless you have at least 2 cards in your hand
Dark Beginning 2 (DB2-EN238)
Tutan Mask
TRAP / Counter Trap
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
(Common)
Pros: Easy to play, supports Zombie Decks
Cons: Doesn't counter effects that don't target, no other effects
Dark Beginning 2 (DB2-EN237)
Pyramid Energy
SPELL / Quick-Play Spell
You can select and activate 1 of the following effects:
● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
(Common)
Pros: Easy to play, is a Quick-Play Spell
Cons: Temporary low ATK and DEF boosts
Dark Beginning 2 (DB2-EN236)
Timidity
SPELL / Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
(Common)
Pros: Easy to play
Cons: Applies to both players
Dark Beginning 2 (DB2-EN235)
Call of the Mummy
SPELL / Continuous Spell
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
(Common)
Pros: Easy to play, supports Zombie Decks, can bring out strong Zombies
Cons: Requires controlling no monsters
Dark Beginning 2 (DB2-EN234)
Secret Pass to the Treasures
SPELL / Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
(Common)
Pros: Easy to play, supports weaker monsters
Cons: Applies for only 1 turn
Dark Beginning 2 (DB2-EN233)
Mirage of Nightmare
SPELL / Continuous Spell
During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
(Common)
Pros: Easy to play, could give a big advantage
Cons: Costs you cards from your hand on your turn
Dark Beginning 2 (DB2-EN232)
Book of Moon
SPELL / Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
(Common)
Pros: Easy to play, is a Quick-Play Spell, useful effect
Cons: No other effects
Dark Beginning 2 (DB2-EN232)
Book of Taiyou
SPELL / Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
(Common)
Pros: Easy to play, useful effect
Cons: Doesn't negate flipped monster's effects
Dark Beginning 2 (DB2-EN230)
Book of Life
SPELL / Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster from your opponent's Graveyard.
(Super Rare)
Pros: Easy to play, supports Zombie Decks, useful effect
Cons: Can't be used unless the opponent has a monster in their Grave
Dark Beginning 2 (DB2-EN229)
Fushioh Richie
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2900
(Zombie / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the conditions. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
(Ultra Rare)
Pros: High DEF, somewhat useful effects
Cons: Tricky Summon requirement, low ATK for its Level
Dark Beginning 2 (DB2-EN228)
Don Zaloog
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
● Select 1 random card from your opponent's hand and discard it to the Graveyard.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
(Super Rare)
Pros: Easy to play, searchable
Cons: Low DEF, unlikely to deal battle damage with low ATK
Dark Beginning 2 (DB2-EN227)
Dark Scorpion Burglars
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, unlikely to deal battle damage with low ATK
Dark Beginning 2 (DB2-EN226)
Dice Jar
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 300
(Rock / Flip / Effect)
FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, must be Set to apply effect, very risky effect, no other effects
Dark Beginning 2 (DB2-EN225)
Pyramid Turtle
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Zombie / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck.
(Rare)
Pros: Easy to play, searchable, supports Zombie Decks
Cons: Low DEF, can't Special Summon Zombies with more than 2000 DEF
Dark Beginning 2 (DB2-EN224)
Guardian Sphinx
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400
(Rock / Effect)
You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand.
(Ultra Rare)
Pros: Easy to play, potent effect, high DEF for its Level
Cons: Low ATK for its Level, must be Flip Summoned to trigger effect
Dark Beginning 2 (DB2-EN223)
Giant Axe Mummy
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2000
(Zombie / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
(Common)
Pros: Easy to play
Cons: Low stats for its Level, must be attacked while Set
Dark Beginning 2 (DB2-EN222)
Swarm of Locusts
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Insect / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, must be Flip Summoned to trigger effect
Dark Beginning 2 (DB2-EN221)
Swarm of Scarabs
DARK / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Insect / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, must be Flip Summoned to trigger effect
Dark Beginning 2 (DB2-EN220)
Great Dezard
DARK / Effect Monster / Level 6 / ATK 1900 / DEF 2300
(Spellcaster / Effect)
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
(Super Rare)
Pros: Easy to play
Cons: Poor stats for its Level, must destroy monsters in battle to do anything
Dark Beginning 2 (DB2-EN219)
Wandering Mummy
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Zombie / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, must be Set by its effect to do anything
Dark Beginning 2 (DB2-EN218)
Royal Keeper
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Zombie / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
(Common)
Pros: Easy to play
Cons: Low stats and temporary ATK and DEF boost, must be flipped face-up to do anything
Dark Beginning 2 (DB2-EN217)
Dark Dust Spirit
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1800
(Zombie / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
(Common)
Pros: Easy to play, potent last effect
Cons: Low stats for its Level, largely poor effects
Dark Beginning 2 (DB2-EN216)
Sasuke Samurai
WIND / Effect Monster / Level 2 / ATK 500 / DEF 800
(Warrior / Effect)
If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
(Rare)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, must attack Set monsters in Defense Mode to trigger effect, no other effects
Dark Beginning 2 (DB2-EN215)
Gora Turtle
WATER / Effect Monster / Level 3 / ATK 1100 / DEF 1100
(Aqua / Effect)
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, includes your monsters
Dark Beginning 2 (DB2-EN214)
Moisture Creature
LIGHT / Effect Monster / Level 9 / ATK 2900 / DEF 2900
(Fairy / Effect)
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
(Common)
Pros: Easy to play, pretty potent effect, relatively high stats for its Level
Cons: Must be Tribute Summoned with 3 Tributes to do anything
Dark Beginning 2 (DB2-EN213)
Mucus Yolk
DARK / Effect Monster / Level 3 / ATK 0 / DEF 100
(Aqua / Effect)
This card can attack your opponent's Life Points directly, Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
(Common)
Pros: Easy to play, searchable
Cons: Very slow 2nd effect, must gain ATK by effects to deal battle damage
Dark Beginning 2 (DB2-EN212)
Jowls of Dark Demise
WATER / Effect Monster / Level 2 / ATK 200 / DEF 100
(Fiend / Flip / Effect)
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, effect is useless during the opponent's turn, must be Set to apply effect
Dark Beginning 2 (DB2-EN211)
Maiden of the Aqua
WATER / Effect Monster / Level 4 / ATK 700 / DEF 2000
(Aqua / Effect)
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
(Common)
Pros: Easy to play, searchable, high DEF, counts as Umi
Cons: Does nothing if a Field Spell is active, no other effects
Dark Beginning 2 (DB2-EN210)
Arsenal Bug
EARTH / Effect Monster / Level 3 / ATK 2000 / DEF 2000
(Insect / Effect)
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
(Common)
Pros: Easy to play, high stats for its Level
Cons: Poor effect, no other effects
Dark Beginning 2 (DB2-EN209)
Kryuel
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700
(Fiend / Effect)
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Only effect is a gamble, low DEF
Dark Beginning 2 (DB2-EN208)
Birdface
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Winged Beast / Effect)
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.
(Common)
Pros: Easy to play, supports Harpie Lady Decks
Cons: Low stats for its Level, doesn't Special Summon the monster
Dark Beginning 2 (DB2-EN207)
King Tiger Wanghu
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast / Effect)
As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: Poor stats, no other effects
Dark Beginning 2 (DB2-EN206)
Last Turn
TRAP / Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from their Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
(Rare)
Pros: Instant win
Cons: Largely poor effects
Dark Beginning 2 (DB2-EN205)
Drop Off
TRAP / Normal Trap
This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.
(Common)
Pros: Easy to play
Cons: Minimal effect
Dark Beginning 2 (DB2-EN204)
Spirit's Invitation
TRAP / Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Pros: Easy to play, supports Spirit Decks, low maintenance cost
Cons: Doesn't prevent the Spirit monster from returning to the hand
Dark Beginning 2 (DB2-EN203)
Ominous Fortunetelling
TRAP / Continuous Trap
During your Standby Phase, select 1 random card form your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
(Common)
Pros: Easy to play
Cons: Low burn damage, only effect is a gamble
Dark Beginning 2 (DB2-EN202)
Bad Reaction to Simochi
TRAP / Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
(Common)
Pros: Easy to play, counters Burn Decks, supports LP Gain Decks
Cons: No other effects
Dark Beginning 2 (DB2-EN201)
Bottomless Trap Hole
TRAP / Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).
(Common)
Pros: Easy to play, very potent effect
Cons: Can't be used if the Summoned monster(s) have 1400 or less ATK
Dark Beginning 2 (DB2-EN200)
Royal Oppression
TRAP / Continuous Trap
Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect.
(Rare)
Pros: Easy to play, somewhat useful effect, low activation cost
Cons: Applies to both players, no other effects
Dark Beginning 2 (DB2-EN199)
Bubble Crash
TRAP / Normal Trap
This card can only be activated when any player has 6 or more cards on the field an/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
(Common)
Pros: Somewhat easy to play
Cons: Applies to both players, no other effects
Dark Beginning 2 (DB2-EN198)
Disappear
TRAP / Normal Trap
Remove from play 1 card from you opponent's Graveyard.
(Common)
Pros: Easy to play
Cons: Minimal effect, no other effects
Dark Beginning 2 (DB2-EN197)
Blast with Chain
TRAP / Normal Trap
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
(Rare)
Pros: Easy to play
Cons: Low ATK boost, does nothing else unless destroyed while equipped
Dark Beginning 2 (DB2-EN196)
Magic Reflector
SPELL / Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
(Common)
Pros: Easy to play, supports Spell Cards
Cons: Can't put more than 1 counter on it, doesn't work on other card types
Dark Beginning 2 (DB2-EN195)
After The Struggle (formerly "After Genocide")
SPELL / Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
(Common)
Pros: Easy to play
Cons: Can't be activated during Main Phase 2, affects your monsters too
Dark Beginning 2 (DB2-EN194)
The Secret of the Bandit
SPELL / Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monsters inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
(Common)
Pros: Easy to play
Cons: Can't be activated during Main Phase 2, minimal effect, no other effects
Dark Beginning 2 (DB2-EN193)
Convulsion of Nature
SPELL / Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
(Common)
Pros: Easy to play
Cons: Affects both players, no other effects
Dark Beginning 2 (DB2-EN192)
Second Coin Toss
SPELL / Continuous Spell
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
(Common)
Pros: Easy to play, supports Coin Toss Decks
Cons: Can't redo the coin toss more than once per turn, no other effects
Dark Beginning 2 (DB2-EN191)
Spiritual Energy Settle Machine
SPELL / Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
(Common)
Pros: Easy to play, supports Spirit Monster Decks, low maintenance cost
Cons: Affects all Spirit Monsters on the field
Dark Beginning 2 (DB2-EN190)
Creature Swap
SPELL / Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Super Rare)
Pros: Easy to play, possibly useful effect
Cons: Requires both players to control a monster, opponent gets to choose their monster
Dark Beginning 2 (DB2-EN189)
Smoke Grenade of the Thief
SPELL / Equip Spell
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
(Common)
Pros: Easy to play
Cons: Must be destroyed to do anything
Dark Beginning 2 (DB2-EN188)
Fusion Sword Murasame Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
(Common)
Pros: Easy to play, supports Warrior Decks, can't be destoyed by effects
Cons: Relatively low ATK boost
Dark Beginning 2 (DB2-EN187)
A Legendary Ocean
SPELL / Field Spell
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
(Common)
Pros: Easy to play, searchable, supports WATER Decks
Cons: Low ATK and DEF boost
Dark Beginning 2 (DB2-EN186)
Heart of Clear Water
SPELL / Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
(Common)
Pros: Easy to play, supports weaker monsters
Cons: Destroys itself if the monster's ATK is 1300 or more
Dark Beginning 2 (DB2-EN185)
Spring of Rebirth
SPELL / Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
(Common)
Pros: Easy to play, supports LP Gain and Spirit Monster Decks
Cons: Low LP boost, no other effects
Dark Beginning 2 (DB2-EN184)
Fushi No Tori
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 0
(Winged Beast / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
(Common)
Pros: Easy to play, searchable
Cons: 0 DEF, poor effects
Dark Beginning 2 (DB2-EN183)
Asura Priest
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Fairy / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monster on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monster first.
(Common)
Pros: Easy to play, can attack multiple monsters in 1 turn
Cons: Low stats, largely poor effects
Dark Beginning 2 (DB2-EN182)
Hino-Kagu-Tsuchi
FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2900
(Pyro / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw.
(Ultra Rare)
Pros: Easy to play, high stats, relatively potent effect
Cons: Largely poor effects
Dark Beginning 2 (DB2-EN181)
Otohime
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100
(Spellcaster / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Dark Beginning 2 (DB2-EN180)
Great Long Nose
DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1700
(Beast-Warrior / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
(Common)
Pros: Easy to play, somewhat useful last effect
Cons: Poor stats for its Level, largely poor effects
Dark Beginning 2 (DB2-EN179)
Yamata Dragon
FIRE / Effect Monster / Level 7 / ATK 2600 / DEF 3100
(Dragon / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand.
(Super Rare)
Pros: Easy to play, high stats, relatively useful last effect
Cons: Largely poor effects
Dark Beginning 2 (DB2-EN178)
Susa Soldier
LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Thunder / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
(Super Rare)
Pros: Easy to play, high ATK for its Level
Cons: Low DEF, bad effects
Dark Beginning 2 (DB2-EN177)
Yata-Garasu
WIND / Effect Monster / Level 2 / ATK 200 / DEF 100
(Fiend / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
(Common)
Pros: Easy to play, searchable, somewhat useful last effect
Cons: Low DEF, Forbidden in tournaments, largely poor effects
Dark Beginning 2 (DB2-EN176)
Inaba White Rabbit
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 500
(Beast / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that his card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
(Common)
Pros: Easy to play, searchable, can attack directly
Cons: Low DEF, largely poor effects
Dark Beginning 2 (DB2-EN175)
Maharaghi
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1700
(Rock / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Dark Beginning 2 (DB2-EN174)
Twin-Headed Behemoth
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Dragon / Effect)
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, can only revive itself once, doesn't have original stats when doing so
Dark Beginning 2 (DB2-EN173)
Airknight Parshath
LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1400
(Fairy / Effect)
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Super Rare)
Pros: Easy to play, somewhat useful effects
Cons: Low stats for its Level
Dark Beginning 2 (DB2-EN172)
Woodland Sprite
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 400
(Plant / Effect)
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Dark Beginning 2 (DB2-EN171)
Injection Fairy Lily
EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1500
(Spellcaster / Effect)
This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only.
(Ultra Rare)
Pros: Easy to play, searchable, relatively potent effect
Cons: Low DEF, costs 2000 LP to use effect, only lasts until the battle's Damage Step
Dark Beginning 2 (DB2-EN170)
Gradius' Option
LIGHT / Effect Monster / Level 1 / ATK ? / DEF ?
(Machine / Effect)
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
(Common)
Pros: Easy to play
Cons: Undefined stats, poor effects
Dark Beginning 2 (DB2-EN169)
Thunder Nyan Nyan
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 800
(Thunder / Effect)
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
(Rare)
Pros: Easy to play, high ATK
Cons: Low DEF, poor effect
Dark Beginning 2 (DB2-EN168)
Patrician of Darkness
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Zombie / Effect)
As long as this monster remains face-up on the field, the controller of this card selects the targets of their opponent's attacks.
(Common)
Pros: Easy to play, useful effect
Cons: Poor stats for its Level, no other effects
Dark Beginning 2 (DB2-EN167)
Serpentine Princess
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 2000
(Reptile / Effect)
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
(Common)
Pros: Easy to play, searchable, high DEF
Cons: Situational effect, no other effects
Dark Beginning 2 (DB2-EN166)
Fiber Jar
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Plant / Flip / Effect)
FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.
(Rare)
Pros: Easy to play, searchable, potent effect
Cons: Risky to play, low DEF, Forbidden in tournaments
Dark Beginning 2 (DB2-EN165)
Luster Dragon #2 (formerly "Luster Dragon")
WIND / Normal Monster / Level 6 / ATK 2400 / DEF 1400
(Dragon / Normal)

This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN164)
Burst Breath
TRAP / Normal Trap
Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
(Common)
Pros: Easy to play, somewhat potent effect
Cons: Costs a Dragon for activation
Dark Beginning 2 (DB2-EN163)
Dragon's Rage
TRAP / Continuous Trap
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Pros: Easy to play, supports Dragon Decks, possibly potent effect
Cons: No other effects
Dark Beginning 2 (DB2-EN162)
Super Rejuvenation
SPELL / Quick-Play Spell
During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
(Common)
Pros: Easy to play, is a Quick-Play Spell
Cons: Costs Dragon before using, slow to resolve
Dark Beginning 2 (DB2-EN161)
Stamping Destruction
SPELL / Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
(Common)
Pros: Easy to play
Cons: Requires a Dragon on your field, minimal burn damage
Dark Beginning 2 (DB2-EN160)
Dragon's Gunfire
SPELL / Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
● Inflict 800 points of damage to your opponent's Life Points.
● Destroy 1 face-up monster with a DEF of 800 points or less.
(Common)
Pros: Easy to play
Cons: Requires a Dragon on your field, poor effects
Dark Beginning 2 (DB2-EN159)
A Wingbeat of Giant Dragon
SPELL / Normal Spell
Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.
(Common)
Pros: Relatively easy to play, somewhat useful effect
Cons: Costs a Dragonfor activation, includes your Spell and Trap Cards
Dark Beginning 2 (DB2-EN158)
The Dragon's Bead
TRAP / Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
(Common)
Pros: Relatively easy to play, supports Dragon Decks, somewhat useful effect
Cons: Only negates Trap Cards that target Dragons
Dark Beginning 2 (DB2-EN157)
Troop Dragon
WIND / Effect Monster / Level 2 / ATK 700 / DEF 800
(Dragon / Effect)
If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, only Special Summons copies of itself, must be destroyed io battle, no other effects
Dark Beginning 2 (DB2-EN156)
Gray Wing
WIND / Effect Monster / Level 3 / ATK 1300 / DEF 700
(Dragon / Effect)
Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effect, no other effects
Dark Beginning 2 (DB2-EN155)
Cave Dragon
WIND / Effect Monster / Level 4 / ATK 2000 / DEF 100
(Dragon / Effect)
If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
(Common)
Pros: Easy to play, high ATK for its Level
Cons: Low DEF, poor effects
Dark Beginning 2 (DB2-EN154)
Fiend Skull Dragon
WIND / Fusion Monster / Level 5 / ATK 2000 / DEF 1200
(Dragon / Fusion / Effect)

"Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
(Rare)
Pros: Easy to play, counters Flip Monsters and Trap Cards
Cons: Low stats for its Level, doesn't counter other cards' effects
Dark Beginning 2 (DB2-EN153)
Spirit Ryu
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Dragon / Effect)
You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
(Common)
Pros: Easy to play, searchable
Cons: Costs Dragons to gain ATK while battling, only lasts until the End Step, doesn't gain DEF, no other effects
Dark Beginning 2 (DB2-EN152)
Spear Dragon
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Super Rare)
Pros: Easy to play, high ATK, deals piercing damage
Cons: 0 DEF, changes to Defense Mode if it attacked
Dark Beginning 2 (DB2-EN151)
Tyrant Dragon
FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 2500
(Dragon / Effect)
When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field.
(Ultra Rare)
Pros: Easy to play, high ATK, somewhat potent effects
Cons: Low DEF for its Level, costs a Dragon to revive itself, can't counter other cards
Dark Beginning 2 (DB2-EN150)
Emergency Provisions
SPELL / Quick-Play Spell
Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
(Rare)
Pros: Easy to play, is a Quick-Play Spell, supports LP Gain Decks (#23)
Cons: Costs Spell or Trap Cards to gain LP, no other effects, can't send from the opponent's field
Dark Beginning 2 (DB2-EN149)
The Warrior Returning Alive
SPELL / Normal Spell
Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
(Common)
Pros: Easy to play, supports Warrior Decks
Cons: Doesn't Special Summon the added monster, no other effects
Dark Beginning 2 (DB2-EN148)
Array of Revealing Light
SPELL / Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
(Common)
Pros: Easy to play, searchable, counters Decks of one Monster Type
Cons: Only applies for 1 turn, no other effects
Dark Beginning 2 (DB2-EN147)
Reinforcement of the Army
SPELL / Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
(Rare)
Pros: Easy to play, supports Warrior Decks
Cons: Doesn't Special Summon the added monster, no other effects
Dark Beginning 2 (DB2-EN146)
The A. Forces
SPELL / Continuous Spell
Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.
(Common)
Pros: Easy to play, supports Warrior Decks
Cons: Low ATK boost, no other effects
Dark Beginning 2 (DB2-EN145)
Dragon Manipulator
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 800
(Warrior / Flip / Effect)
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
(Common)
Pros: Easy to play, searchable, counters Dragon Decks
Cons: Low DEF, must be Set to apply effect, no other effects
Dark Beginning 2 (DB2-EN144)
Shadow Tamer
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700
(Warrior / Flip / Effect)
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
(Common)
Pros: Easy to play, searchable, counters Fiend Decks
Cons: Low DEF, must be Set to apply effect, no other effects
Dark Beginning 2 (DB2-EN143)
Exiled Force
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
Tribute this face-up card. Destroy 1 monster on the field.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, costs itself to apply effect, no other effects
Dark Beginning 2 (DB2-EN142)
Frontier Wiseman
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800
(Spellcaster / Effect)
As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
(Common)
Pros: Easy to play, supports Warrior Decks
Cons: Low DEF, doesn't protect them from other effects
Dark Beginning 2 (DB2-EN141)
Mysterious Guard
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Spellcaster / Flip / Effect)
FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
(Common)
Pros: Easy to play, searchable, supports Warrior Decks
Cons: Low DEF, must be Set to apply effect
Dark Beginning 2 (DB2-EN140)
Warrior Dai Grepher
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Normal)

The warrior who can manipulate dragons. Nobody knows his mysterious past.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, is a Normal Monster
Dark Beginning 2 (DB2-EN139)
Ryu Senshi
EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 1200
(Warrior / Fusion / Effect)

"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
(Rare)
Pros: Easy to play, somewhat useful effect
Cons: Can't counter other Trap Cards or Spell Cards effects, low stats for its Level
Dark Beginning 2 (DB2-EN138)
Marauding Captain
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.
(Rare)
Pros: Easy to play, searchable, supports Warrior Decks, can create a lock with 2 copies
Cons: Low DEF, must be Normal Summoned to Special Summon anything
Dark Beginning 2 (DB2-EN137)
Freed the Matchless General
EARTH / Effect Monster / Level 5 / ATK 2300 / DEF 1700
(Warrior / Effect)
Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck.
(Ultra Rare)
Pros: Easy to play, searchable, supports Warrior Decks
Cons: Low stats for its Level, costs your Draw Phase to add a Warrior from the Deck to the hand, doesn't block other effects
Dark Beginning 2 (DB2-EN136)
Double Snare
SPELL / Normal Spell
Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects.
(Common)
Pros: Easy to play, counters Jinzo and Royal Decree
Cons: No other effects
Dark Beginning 2 (DB2-EN135)
Soul Demolition
TRAP / Continuous Trap
You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
(Common)
Pros: Easy to play
Cons: Requires a Fiend monster on your field to use the effect, requires both players to have a monster in their Grave
Dark Beginning 2 (DB2-EN134)
The Puppet Magic of Dark Ruler
SPELL / Normal Spell
Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
(Common)
Pros: Easy to play, supports Fiend Decks
Cons: Costly to activate, can't Special Summon from the hand or banish from the Grave
Dark Beginning 2 (DB2-EN133)
Fatal Abacus
TRAP / Continuous Trap
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
(Common)
Pros: Easy to play
Cons: Low burn damage, no other effects
Dark Beginning 2 (DB2-EN132)
Bark of Dark Ruler
TRAP / Normal Trap
You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn.
(Common)
Pros: Easy to play, supports Fiend Decks
Cons: ATK loss only lasts 1 turn, costs Life Points to use
Dark Beginning 2 (DB2-EN131)
Opticlops
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1700
(Fiend / Normal)

A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN130)
Twin-Headed Wolf
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Fiend / Effect)
When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
(Common)
Pros: Easy to play, searchable, counters Flip Monsters
Cons: Low DEF, requires another Fiend monster to use effect
Dark Beginning 2 (DB2-EN129)
Skull Knight #2
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1200
(Fiend / Effect)
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
(Common)
Pros: Easy to play, searchable, supports Fiend Decks
Cons: Low DEF, only Special Summons another copy
Dark Beginning 2 (DB2-EN128)
Winged Minion
DARK / Effect Monster / Level 2 / ATK 700 / DEF 700
(Fiend / Effect)
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
(Common)
Pros: Easy to play, searchable, supports Fiend Decks
Cons: Low DEF, costs itself to use effect
Dark Beginning 2 (DB2-EN127)
Possessed Dark Soul
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Fiend / Effect)
Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, costs itself to use effect, only steals Level 3 or lower monsters
Dark Beginning 2 (DB2-EN126)
Lesser Fiend
DARK / Effect Monster / Level 5 / ATK 2100 / DEF 1000
(Fiend / Effect)
As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
(Common)
Pros: Easy to play, supports Macro Cosmos Decks (#57)
Cons: Low DEF, costs itself to use effect, only steals Level 3 or lower monsters
Dark Beginning 2 (DB2-EN125)
Dark Balter the Terrible
DARK / Fusion Monster / Level 5 / ATK 2000 / DEF 1200
(Fiend / Fusion / Effect)

"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
(Rare)
Pros: Easy to play, counters Spell Cards and Effect Monsters
Cons: Low stats for its Level, doesn't counter Trap Cards
Dark Beginning 2 (DB2-EN124)
Dark Ruler Ha Des
DARK / Effect Monster / Level 6 / ATK 2450 / DEF 1600
(Fiend / Effect)
As long as this card remains face-up on the field, the effects of Effect Monsters destroyed as a result of battle by Fiend-Type monsters on your side of the field are negated. This card cannot be Special Summoned from the Graveyard.
(Ultra Rare)
Pros: Easy to play, high ATK, supports Fiend Decks
Cons: Low DEF, can't be Special Summoned from the Grave, doesn't negate other effects
Dark Beginning 2 (DB2-EN123)
Insect Queen
EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/
1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.
(Ultra Rare)
Pros: Easy to play, supports Insect Decks
Cons: Low stats for its Level, can't attack without Tributing a monster you control, low ATK boost
Dark Beginning 2 (DB2-EN122)
Toon Defense
TRAP / Continuous Trap
When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
(Common)
Pros: Easy to play, supports Toon Decks (#21)
Cons: Makes attacks direct attacks
Dark Beginning 2 (DB2-EN121)
Toon Table of Contents
SPELL / Normal Spell
Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
(Common)
Pros: Easy to play, supports Toon Decks
Cons: No other effects
Dark Beginning 2 (DB2-EN120)
Toon Masked Sorcerer
EARTH / Effect Monster / Level 4 / ATK 900 / DEF 1400
(Spellcaster / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Dark Beginning 2 (DB2-EN120)
Toon Gemini Elf
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, poor effects
Dark Beginning 2 (DB2-EN118)
Toon Cannon Soldier
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Machine / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Dark Beginning 2 (DB2-EN117)
Toon Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
(Common)
Pros: Easy to play, high ATK for its Level
Cons: 0 DEF, poor effects
Dark Beginning 2 (DB2-EN116)
Vampire Lord
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1500
(Zombie / Effect)
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
(Ultra Rare)
Pros: Easy to play, supports Deck Destruction Decks
Cons: Low DEF, doesn't revive itself until your next Standby Phase if destroyed by an opponent's effect
Dark Beginning 2 (DB2-EN115)
Kaiser Sea Horse
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Pros: Easy to play, supports LIGHT Decks
Cons: Low stats, no other effects
Dark Beginning 2 (DB2-EN114)
Command Knight
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1900
(Warrior / Effect)
As long as at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type by 400 points.
(Super Rare)
Pros: Easy to play, searchable, high DEF, supports Warrior Decks
Cons: Low ATK boost, requires a 2nd monster on your field to prevent being attacked
Dark Beginning 2 (DB2-EN113)
Luminous Soldier
LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1400
(Warrior / Effect)
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
(Common)
Pros: Easy to play, counters DARK Decks
Cons: Low stats for its Level, low ATK gain, no other effects
Dark Beginning 2 (DB2-EN112)
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
(Ultra Rare)
Pros: Easy to play, searchable, good effect
Cons: Low DEF, no other effects
Dark Beginning 2 (DB2-EN111)
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
(Ultra Rare)
Pros: Easy to play
Cons: Poor stats for its Level, isn't Special Summoned by the effect, no other effects
Dark Beginning 2 (DB2-EN110)
Total Defense Shogun
DARK / Effect Monster / Level 6 / ATK 1550 / DEF 2500
(Warrior / Effect)
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
(Super Rare)
Pros: Easy to play, high DEF for its Level, good effects
Cons: Doesn't appy DEF for damage calculation
Dark Beginning 2 (DB2-EN109)
Fusion Sage
SPELL / Normal Spell
Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
(Common)
Pros: Easy to play, supports Fusion Summons
Cons: No other effects
Dark Beginning 2 (DB2-EN108)
Restructer Revolution
SPELL / Normal Spell
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
(Common)
Pros: Easy to play
Cons: Low burn damage, no other effects
Dark Beginning 2 (DB2-EN107)
Magical Thorn
TRAP / Continuous Trap
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
(Common)
Pros: Easy to play, supports Burn and Hand Destruction Decks
Cons: No other effects
Dark Beginning 2 (DB2-EN106)
Royal Decree
TRAP / Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card.
(Super Rare)
Pros: Easy to play, potent effect
Cons: Includes your Trap Cards, no other effects
Dark Beginning 2 (DB2-EN105)
Penguin Soldier
WATER / Effect Monster / Level 2 / ATK 750 / DEF 500
(Aqua / Flip / Effect)
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
(Rare)
Pros: Easy to play, searchable, good effect
Cons: Low DEF, must be Set to apply effect
Dark Beginning 2 (DB2-EN104)
Morphing Jar
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 600
(Rock / Flip / Effect)
FLIP: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks.
(Rare)
Pros: Easy to play, searchable, potentially potent effect
Cons: Low DEF, must be Set to apply effect, effect is somewhat risky
Dark Beginning 2 (DB2-EN103)
Greenkappa
DARK / Effect Monster / Level 3 / ATK 650 / DEF 900
(Warrior / Flip / Effect)
FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, must be Set to apply effect, effect is somewhat risky
Dark Beginning 2 (DB2-EN102)
Needle Worm
EARTH / Effect Monster / Level 2 / ATK 750 / DEF 600
(Insect / Flip / Effect)
FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.
(Common)
Pros: Easy to play, searchable, supports Deck Destruction Decks
Cons: Low DEF, must be Set to apply effect
Dark Beginning 2 (DB2-EN101)
Dragon Seeker
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2100
(Fiend / Effect)
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
(Common)
Pros: Easy to play, counters Dragon Decks
Cons: Poor stats for its Level, no other effects, must be Normal or Flip Summoned to apply effect
Dark Beginning 2 (DB2-EN100)
Cyber-Stein
DARK / Effect Monster / Level 2 / ATK 700 / DEF 500
(Machine / Effect)
Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
(Rare)
Pros: Easy to play, searchable, OTK potential
Cons: Low DEF, Forbidden in tournaments, costly effect, no other effects
Dark Beginning 2 (DB2-EN099)
Machine King
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 2000
(Machine / Effect)
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
(Common)
Pros: Easy to play, supports Machine Decks
Cons: Poor stats for its Level, low ATK boost, no other effects
Dark Beginning 2 (DB2-EN098)
Lord of the Lamp
DARK / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Fiend / Normal)

This spirit emerges from the mystic lamp and obeys the wishes of its Summoner.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN097)
Goddess with the Third Eye
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Fairy / Effect)
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
(Common)
Pros: Easy to play, searchable. supports Fusion Summon
Cons: Can't use more than one in a Fusion Summo, no other effects
Dark Beginning 2 (DB2-EN096)
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)

A powerful monster whose two heads attack as one.
(Common)
Pros: Easy to play
Cons: Low stats, is a Normal Monster
Dark Beginning 2 (DB2-EN095)
Graceful Charity
SPELL / Normal Spell
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
(Rare)
Pros: Easy to play, somewhat useful effect
Cons: Costs 2 cards in your hand
Dark Beginning 2 (DB2-EN094)
Gemini Elf (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Normal)

Elf twins that alternate their attacks.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN093)
Mechanicalchaser
DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800
(Machine / Normal)

A hunter that relentlessly pursues its target by order of the Machine King.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN092)
Axe Raider
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Normal)

An axe-wielding monster of tremendous strength and agility.
(Common)
Pros: Easy to play
Cons: Poor stats, is a Normal Monster
Dark Beginning 2 (DB2-EN091)
Tiger Axe (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1300 / DEF 1100
(Beast-Warrior / Normal)

A fast and powerful axe-wielding beast-warrior.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats, is a Normal Monster
Dark Beginning 2 (DB2-EN090)
The Wicked Worm Beast
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 700
(Beast / Effect)
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
(Common)
Pros: Easy to play, searchable
Cons: Poor DEF and effect, no other effects
Dark Beginning 2 (DB2-EN089)
Shining Friendship
LIGHT / Normal Monster / Level 4 / ATK 1300 / DEF 1100
(Fairy / Normal)

The peacemaker among monsters.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats, is a Normal Monster
Dark Beginning 2 (DB2-EN088)
The Statue of Easter Island
EARTH / Normal Monster / Level 4 / ATK 1100 / DEF 1400
(Rock / Normal)

A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats, is a Normal Monster
Dark Beginning 2 (DB2-EN087)
Dark-Piercing Light
SPELL / Normal Spell
Flip all face-down monsters on your opponent's side on the field face-up.
(Common)
Pros: Easy to play
Cons: Doesn't negate Flip Effects, no other effects
Dark Beginning 2 (DB2-EN086)
Soul of the Pure
SPELL / Normal Spell
Increase your Life Points by 800 points.
(Common)
Pros: Easy to play, supports LP Gain Decks
Cons: Low LP boost
Dark Beginning 2 (DB2-EN085)
Oscillo Hero #2
LIGHT / Normal Monster / Level 3 / ATK 1000 / DEF 500
(Thunder / Normal)

A creature that electrocutes opponents with bolts of lightning.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats, is a Normal Monster
Dark Beginning 2 (DB2-EN084)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Super Rare)
Pros: Easy to play, pretty potent effect
Cons: Includes your Spell & Trap Cards, no other effects
Dark Beginning 2 (DB2-EN083)
Share the Pain
SPELL / Normal Spell
Tribute 1 monster on your side of the field. Your opponent must Tribute one monster on his/her side of the field.
(Common)
Pros: Easy to play
Cons: Costs a monster you control, no other effects
Dark Beginning 2 (DB2-EN082)
Ring of Magnetism
SPELL / Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
(Rare)
Pros: Easy to play, low DEF loss
Cons: Makes equipped monster easier to take out in battle
Dark Beginning 2 (DB2-EN081)
Mirror Force
TRAP / Normal Trap
You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.
(Super Rare)
Pros: Easy to play, very potent effect
Cons: Requires an opponent's attack, doesn't destroy monsters in Defense Mode, no other effects
Dark Beginning 2 (DB2-EN080)
Robbin' Goblin
TRAP / Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)
Pros: Easy to play
Cons: Minimal effect, no other effects
Dark Beginning 2 (DB2-EN079)
The Unhappy Maiden
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 100
(Spellcaster / Effect)
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
(Common)
Pros: Easy to play, searchable, useful effect
Cons: Low DEF, must be destroyed in battle, only ends the turn's Battle Phase
Dark Beginning 2 (DB2-EN078)
Block Attack
SPELL / Normal Spell
Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
(Common)
Pros: Easy to play, useful effect
Cons: No other effects
Dark Beginning 2 (DB2-EN077)
Shield & Sword
SPELL / Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: Includes your monsters, better off with monsters that have high DEF
Dark Beginning 2 (DB2-EN076)
Horn of Heaven
TRAP / Counter Trap
Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
(Rare)
Pros: Easy to play, fairly decent effect
Cons: Costs a monster
Dark Beginning 2 (DB2-EN075)
Seven Tools of the Bandit
TRAP / Counter Trap
Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
(Super Rare)
Pros: Easy to play, low activation cost
Cons: Only counters Trap Cards
Dark Beginning 2 (DB2-EN074)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Super Rare)
Pros: Easy to play, low activation cost
Cons: Only counters Spell Cards
Dark Beginning 2 (DB2-EN073)
Solemn Judgment
TRAP / Counter Trap
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
(Super Rare)
Pros: Easy to play, negates anything
Cons: Costly to use
Dark Beginning 2 (DB2-EN072)
Barrel Dragon
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Machine / Effect)
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase.
(Ultra Rare)
Pros: Easy to play
Cons: Poor stats for its Level, poor effect, no other effects
Dark Beginning 2 (DB2-EN071)
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)

This monster moves so fast that it looks like an illusion to mortal eyes.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats, is a Normal Monster
Dark Beginning 2 (DB2-EN070)
Witch's Apprentice
DARK / Effect Monster / Level 2 / ATK 550 / DEF 500
(Spellcaster / Effect)
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
(Common)
Pros: Easy to play, searchable, supports DARK Decks, counters LIGHT Decks
Cons: Poor DEF, low ATK boost and DEF loss
Dark Beginning 2 (DB2-EN069)
Twin-Headed Thunder Dragon
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100
(Thunder / Fusion)

"Thunder Dragon" + "Thunder Dragon"
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF for its Level, no effects
Dark Beginning 2 (DB2-EN068)
Bladefly
WIND / Effect Monster / Level 2 / ATK 600 / DEF 700
(Insect / Effect)
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
(Common)
Pros: Easy to play, searchable, supports WIND Decks, counters FIRE Decks
Cons: Poor DEF, low ATK boost and DEF loss
Dark Beginning 2 (DB2-EN067)
Little Chimera
FIRE / Effect Monster / Level 2 / ATK 600 / DEF 550
(Beast / Effect)
As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
(Common)
Pros: Easy to play, searchable, supports FIRE Decks, counters WATER Decks
Cons: Poor DEF, low ATK boost and DEF loss
Dark Beginning 2 (DB2-EN066)
Witch of the Black Forest
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
(Rare)
Pros: Easy to play, searchable, good effect
Cons: Poor DEF, Forbidden in tournaments, only adds the monster to the hand
Dark Beginning 2 (DB2-EN065)
Milus Radiant
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 250
(Beast / Effect)
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
(Common)
Pros: Easy to play, searchable, supports EARTH Decks, counters WIND Decks
Cons: Poor DEF, low ATK boost and DEF loss
Dark Beginning 2 (DB2-EN064)
Star Boy
WATER / Effect Monster / Level 2 / ATK 550 / DEF 500
(Aqua / Effect)
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
(Common)
Pros: Easy to play, searchable, supports WATER Decks, counters FIRE Decks
Cons: Poor DEF, low ATK boost and DEF loss
Dark Beginning 2 (DB2-EN063)
The Bistro Butcher
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Fiend / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
(Common)
Pros: Easy to play, high ATK, supports Deck Destruction Decks
Cons: Poor DEF
Dark Beginning 2 (DB2-EN062)
Muka Muka
EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300
(Rock / Effect)
As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
(Common)
Pros: Easy to play, searchable
Cons: Poor DEF, low ATK and DEF boost, no other effects
Dark Beginning 2 (DB2-EN061)
Cannon Soldier
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Machine / Effect)
Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
(Super Rare)
Pros: Easy to play, searchable, can use effect multiple times per turn
Cons: Poor DEF, low burn damage, costs a monster
Dark Beginning 2 (DB2-EN060)
Hoshiningen
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 700
(Fairy / Effect)
As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
(Common)
Pros: Easy to play, searchable, supports LIGHT Decks, counters DARK Decks
Cons: Poor DEF, low ATK boost and DEF loss
Dark Beginning 2 (DB2-EN059)
The Immortal of Thunder
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Thunder / Flip / Effect)
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
(Common)
Pros: Easy to play, searchable, supports LP Gain Decks, high LP boost
Cons: Poor DEF, big LP loss, must be Set to apply effect
Dark Beginning 2 (DB2-EN058)
Thunder Dragon
LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500
(Thunder / Effect)
Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase.
(Common)
Pros: Easy to play
Cons: Useless on the field, poor stats for its Level, no other effects
Dark Beginning 2 (DB2-EN057)
Launcher Spider
FIRE / Normal Monster / Level 7 / ATK 2200 / DEF 2500
(Machine / Normal)

A mechanical spider with rocket launchers capable of random fire.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, is a Normal Monster
Dark Beginning 2 (DB2-EN056)
Ryu-Kishin Powered
DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Normal)

A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
(Common)
Pros: Easy to play
Cons: Poor stats, is a Normal Monster
Dark Beginning 2 (DB2-EN055)
Shadow Ghoul
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1300
(Zombie / Effect)
Increase the ATK of this monster by 100 points for each monster in your Graveyard.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, low ATK boost, no other effects
Dark Beginning 2 (DB2-EN054)
Jirai Gumo
EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100
(Insect / Effect)
When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking.
(Common)
Pros: Easy to play, high ATK for its Level
Cons: Very low DEF, bad effect, no other effects
Dark Beginning 2 (DB2-EN053)
Tremendous Fire
SPELL / Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
(Common)
Pros: Easy to play, low burn damage for activation
Cons: No other effects
Dark Beginning 2 (DB2-EN052)
Princess of Tsurugi
WIND / Effect Monster / Level 3 / ATK 900 / DEF 700
(Warrior / Flip / Effect)
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF and burn damage, must be Set to apply effect, no other effects
Dark Beginning 2 (DB2-EN051)
Dream Clown
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Warrior / Effect)
When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, minimal effect, no other effects
Dark Beginning 2 (DB2-EN050)
Crass Clown
DARK / Effect Monster / Level 4 / ATK 1350 / DEF 1400
(Fiend / Effect)
When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, minimal effect, no other effects
Dark Beginning 2 (DB2-EN049)
Rabid Horseman
EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 1700
(Beast-Warrior / Fusion)

"Battle Ox" + "Mystic Horseman"
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, no effects
Dark Beginning 2 (DB2-EN048)
Mystic Horseman
EARTH / Normal Monster / Level 4 / ATK 1300 / DEF 1550
(Beast / Normal)

Half man and half horse, this monster is known for its extreme speed.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN047)
Catapult Turtle
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.
(Super Rare)
Pros: Easy to play, searchable, can use the effect multiple times per turn
Cons: Low DEF for its Level, costs a monster to deal damage
Dark Beginning 2 (DB2-EN046)
King of Yamimakai
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1530
(Fiend / Normal)

Wields the power of darkness to destroy its enemies.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, is a Normal Monster
Dark Beginning 2 (DB2-EN045)
Thousand Dragon (original artwork)
WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)

"Time Wizard" + "Baby Dragon"
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, no effects
Dark Beginning 2 (DB2-EN044)
Kuriboh (original artwork)
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
(Rare)
Pros: Easy to play, searchable
Cons: Low DEF, can't use effect on the field, during your Battle Phase or against effect damage
Dark Beginning 2 (DB2-EN043)
Great Moth
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2500
(Insect / Effect)
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)
Pros: None
Cons: Poor stats for its Level, Summon requirement, no actual effects
Dark Beginning 2 (DB2-EN042)
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
(Rare)
Pros: Easy to play, searchable
Cons: Low DEF, can only add monsters with 1500 or less ATK from the Deck to the hand
Dark Beginning 2 (DB2-EN041)
Illusionist Faceless Mage
DARK / Normal Monster / Level 5 / ATK 1200 / DEF 2200
(Spellcaster / Normal)

Manipulates enemy attacks with the power of illusion.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF for its Level, is a Normal Monster
Dark Beginning 2 (DB2-EN040)
Dragon Piper
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1800
(Pyro / Flip / Effect)
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
(Common)
Pros: Easy to play, searchable, high DEF
Cons: Must be Set to apply effect, minimal effect
Dark Beginning 2 (DB2-EN039)
Saggi the Dark Clown
DARK / Normal Monster / Level 3 / ATK 600 / DEF 1500
(Spellcaster / Normal)

This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN038)
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn during your Main Phase.
(Super Rare)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, risky to use overall
Dark Beginning 2 (DB2-EN037)
Battle Steer
EARTH / Normal Monster / Level 5 / ATK 1800 / DEF 1300
(Beast-Warrior / Normal)

A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, is a Normal Monster
Dark Beginning 2 (DB2-EN036)
Blackland Fire Dragon
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dragon / Normal)

A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN035)
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)

Much more than just a child, this dragon is gifted with untapped power.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Dark Beginning 2 (DB2-EN034)
Blade Knight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
(Ultra Rare)
Pros: Easy to play, somewhat useful effects
Cons: Low DEF and ATK boost, can't use other effect if you control other monsters
Dark Beginning 2 (DB2-EN033)
Vengeful Bog Spirit
SPELL / Continuous Spell
No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned.
(Common)
Pros: Easy to play, supports Stall Decks
Cons: Only applies the turn monsters are Summoned, no other effects
Dark Beginning 2 (DB2-EN032)
Miracle Dig
SPELL / Normal Spell
If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
(Common)
Pros: Easy to play, counters Macro Cosmos Decks (#57)
Cons: No other effects
Dark Beginning 2 (DB2-EN031)
Ekibyo Drakmord
SPELL / Equip Spell
A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
(Common)
Pros: Easy to play, somewhat useful effect, returns itself to your hand
Cons: Slow to destroy the monster
Dark Beginning 2 (DB2-EN030)
Fusion Gate
SPELL / Field Spell
As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.
(Rare)
Pros: Easy to play, searchable, supports Fusion Summons
Cons: Banishes Fusion Materials
Dark Beginning 2 (DB2-EN029)
De-Fusion
SPELL / Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
(Common)
Pros: Easy to play, searchable, counters Fusion Summons, is a Quick-Play Spell
Cons: Fusion Materials must be in your Grave to Special Summon them
Dark Beginning 2 (DB2-EN028)
Cyclon Laser
SPELL / Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Pros: Easy to play, supports Gradius
Cons: Low ATK boost, unlikely to apply piercing damage
Dark Beginning 2 (DB2-EN027)
Spiritualism
SPELL / Normal Spell
Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
(Rare)
Pros: Easy to play, can't be negated
Cons: Minimal effect
Dark Beginning 2 (DB2-EN026)
The Dark Door
SPELL / Continuous Spell
Both players can only attack with 1 monster during their respective Battle Phases.
(Common)
Pros: Easy to play, supports Stall Decks
Cons: Applies to both players, no other effects
Dark Beginning 2 (DB2-EN025)
Spirit Message "L"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Pros: Part of an Instant Win
Cons: Useless without Destiny Board
Dark Beginning 2 (DB2-EN024)
Spirit Message "A"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Pros: Part of an Instant Win
Cons: Useless without Destiny Board
Dark Beginning 2 (DB2-EN023)
Spirit Message "N"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Pros: Part of an Instant Win
Cons: Useless without Destiny Board
Dark Beginning 2 (DB2-EN022)
Spirit Message "I"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Pros: Part of an Instant Win
Cons: Useless without Destiny Board
Dark Beginning 2 (DB2-EN021)
Destiny Board
TRAP / Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.
(Common)
Pros: Easy to play, Instant Win
Cons: Slow to claim the Instant Win, removes everything if taken off the field
Dark Beginning 2 (DB2-EN020)
The Emperor's Holiday
TRAP / Continuous Trap
Negate the effects of all Equip Cards.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: No other effects, doesn't counter other cards
Dark Beginning 2 (DB2-EN019)
Blind Destruction
TRAP / Continuous Trap
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
(Common)
Pros: Easy to play, somewhat useful effect
Cons: Only effect is a gamble
Dark Beginning 2 (DB2-EN018)
Destruction Punch
TRAP / Normal Trap
If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
(Common)
Pros: Easy to play
Cons: Situational effect, no other effects
Dark Beginning 2 (DB2-EN017)
Graverobber's Retribution
TRAP / Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
(Common)
Pros: Easy to play, supports Macro Cosmos Decks
Cons: Very low and slow burn damage, no other effects
Dark Beginning 2 (DB2-EN016)
Skull Lair
TRAP / Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
(Common)
Pros: Somewhat easy to play
Cons: Costs monsters in your Grave
Dark Beginning 2 (DB2-EN015)
Riryoku Field
TRAP / Counter Trap
Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
(Rare)
Pros: Easy to play, counters Spell Cards
Cons: Doesn't counter cards that don't target
Dark Beginning 2 (DB2-EN014)
Royal Command
TRAP / Continuous Trap
Negate the activation and effects of all Flip Effect monsters' effects.
(Rare)
Pros: Easy to play, counters Flip Effects
Cons: No other effects, includes yours
Dark Beginning 2 (DB2-EN013)
Dark Spirit of the Silent
TRAP / Normal Trap
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)
(Common)
Pros: Easy to play, somewhat potent effect
Cons: Can't be used at any other point in the opponent's turn
Dark Beginning 2 (DB2-EN012)
The Last Warrior from Another Planet
EARTH / Fusion Monster / Level 7 / ATK 2350 / DEF 2300
(Warrior / Fusion / Effect)

"Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster.
(Super Rare)
Pros: Easy to play, potent effect
Cons: Poor stats for its Level, Forbidden in tournaments, largely applies to both players
Dark Beginning 2 (DB2-EN011)
Maryokutai
WATER / Effect Monster / Level 3 / ATK 900 / DEF 900
(Aqua / Effect)
You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, can't choose when to Tribute itself, can only negate Spell Cards
Dark Beginning 2 (DB2-EN010)
Zombyra the Dark
DARK / Effect Monster / Level 4 / ATK 2100 / DEF 500
(Warrior / Effect)
This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points.
(Common)
Pros: Easy to play, high ATK for its Level
Cons: Low DEF, loses ATK each time it wins a battle, can't attack directly
Dark Beginning 2 (DB2-EN009)
Tornado Bird
WIND / Effect Monster / Level 4 / ATK 1100 / DEF 1000
(Winged Beast / Flip / Effect)
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, must be Set to apply effect
Dark Beginning 2 (DB2-EN008)
Gilasaurus
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard.
(Common)
Pros: Easy to play, searchable, Special Summons itself
Cons: Low DEF, opponent can revive anything from their Grave
Dark Beginning 2 (DB2-EN007)
The Rock Spirit
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Rock / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
(Common)
Pros: Easy to play
Cons: Poor stats and effects
Dark Beginning 2 (DB2-EN006)
Aqua Spirit
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Aqua / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phase, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
(Common)
Pros: Easy to play
Cons: Poor stats and effects
Dark Beginning 2 (DB2-EN005)
Soul of Purity and Light
LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1800
(Fairy / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase.
(Common)
Pros: Easy to play
Cons: Poor stats and effects
Dark Beginning 2 (DB2-EN004)
Dark Necrofear
DARK / Effect Monster / Level 8 / ATK 2200 / DEF 2800
(Fiend / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
(Ultra Rare)
Pros: Easy to play, somewhat potent effect, high DEF
Cons: Summon requirement, low ATK for its Level, must be destroyed while a Monster Card
Dark Beginning 2 (DB2-EN003)
Bazoo the Soul-Eater
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Beast / Effect)
You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn.
(Rare)
Pros: Easy to play, supports Macro Cosmos Decks
Cons: Low stats, temporary low ATK boost, can't use effect during opponent's turn
Dark Beginning 2 (DB2-EN002)
Kycoo the Ghost Destroyer
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 700
(Spellcaster / Effect)
Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard.
(Rare)
Pros: Easy to play, high ATK, supports Macro Cosmos Decks
Cons: Low DEF, must deal battle damage to banish monsters from opponent's Grave
Dark Beginning 2 (DB2-EN001)
Jowgen the Spiritualist
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300
(Spellcaster / Effect)
Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned.
(Rare)
Pros: Easy to play, searchable, somewhat potent effect
Cons: Low DEF, only counters Special Summons